Each hero has a unique set of special powers, which require you to hold the B button on the remote while you move the controller around. You'll wave the remote back and forth to perform simple attacks, move it sideways to perform a sweep attack, move it up to launch your enemy into the air, and move it down to perform a stun attack. Many of the basic maneuvers like grappling, blocking, dodging, jumping, and opening doors are all assigned to simple button presses, but most of the combat is performed by moving the Wii Remote in different directions. The analog stick on the Nunchuk controls character movement, and in what is probably the game's most clever and intuitive use of the Wii controller, tilting the Nunchuk side to side causes the camera to rotate accordingly. You'll need both the Wii Remote and the Nunchuk to play. Many of the environments really do look as if they came straight out of a comic book.ĭespite the familiarity of the underlying gameplay formula, which sticks mostly to the same disciplines that drove hack-and-slash dungeon-crawlers like Diablo, Baldur's Gate: Dark Alliance, or Raven's own X-Men Legends games, there's a bit of a learning curve with Marvel: Ultimate Alliance on the Wii, which does a pretty clumsy job of translating controls originally designed for more standard controllers. While the X-Men Legends games seemed stuck mostly in dungeonlike corridors and sewers and such, here you'll visit some of the most spectacular and mythical locations in the Marvel Universe, including Mephisto's Realm, Asgard, Mandarin's palace, the Skrull homeworld, and, finally, Dr. Part of the fun of Marvel: Ultimate Alliance is the sheer variety of places the game takes you. Strange, Ghost Rider, and the Silver Surfer, who will in turn join the cause. As you progress you'll run into other heroes such as Blade, Dr. Old-schoolers like the Fantastic Four, Iron Man, and several X-Men are there, as are a number of heroes who are likely unknown to those who don't keep up with comics, such as Moon Knight, Luke Cage, Spider-Woman, and Deadpool. At first you'll have about 18 different heroes to choose from, and they represent a good cross-section of high-profile heroes and more obscure fan favorites. Your starting lineup in Marvel: Ultimate Alliance consists of Captain America, Thor, Spider-Man, and Wolverine, but after a few levels playing with these heroes, you're given the option to create your own custom team. Some of the finer points, such as the excess of long-winded expository speeches in between levels, don't stand up to close scrutiny so well, but the narrative is successful in keeping the game moving at a fast clip. Doom's plans until just the right moment. There are a couple of truly excellent twists and turns, and the story does a good job of concealing the true nature of Dr. Heavy hitters like Ultron, the Mandarin, Mephisto, Loki, and Galactus all play major roles, but there's still room for lower-profile villains like M.O.D.O.K., Fin Fang Foom, Arcade, Grey Gargoyle, Blackheart, Super Skrull, and literally dozens of others. The sheer quantity of Marvel supervillains you'll face on your quest to defeat Dr. director Nick Fury, who takes command of the situation and coordinates the superheroes as they continue to track Doom and his minions across the universe and into different dimensions. An opposing coalition of superheroes quickly comes to the aid of S.H.I.E.L.D. Doom has brought together a coalition of supervillains under the Masters of Evil name, whose first act is to attack a S.H.I.E.L.D. Ominous deeds are afoot right from the start in Marvel: Ultimate Alliance.
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The Masters of Evil are up to no good, and it's up to you to stop them. Its appearance on the Wii, though, is the hardest to recommend, due to slapdash use of the Wii controller and the omission of the online cooperative play found in every other version of the game. Marvel: Ultimate Alliance has made its way to virtually every console under the sun with pretty consistent results.
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With more than 20 unique playable heroes a massive campaign that features a wide variety of well-known Marvel Universe villains, supporting characters, and locations and plenty of hidden extras, it's the biggest piece of Marvel fan service seen in a video game.
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No longer content with covering the localized struggles of Marvel's mutant superheroes as it had in the X-Men Legends games, developer Raven Software has blown its established action role-playing game formula out to an intergalactic, interdimensional scale with Marvel: Ultimate Alliance.